Working commission list for the Glory of Rome pack (the OpenBounty engine). Every row below is one commissionable item; a multi-frame animation counts as a single item. The kings-bounty reference pack shipped in the repo is the working example of every category.

Technical specs (all items)

  • Tile size: most art is 48 × 34 px. Larger sizes are noted per row.
  • Format: PNG, binary (1-bit) alpha — a pixel is fully opaque or fully transparent, no partial edges.
  • Palette: a fixed indexed palette (see the reference pack); keep to it.
  • Animation: animated items are 4 frames, <root>_00.png<root>_03.png, looped at a fixed rate — no ping-pong, no directional variants.
  • Tiling: base terrain must tile seamlessly and be fully opaque; map objects sit on grass and need transparent surrounds.

Troop creatures

25 recruitable/enemy creature types on a trash-to-apex curve. Seen on the overworld and in combat, so silhouettes must differ; flight, undead, and ranged types should read at a glance.

ItemFramesSizeDescription
Coloni (peasants)448 × 34Tenant-farmer rabble. The trash tier: ragged, unarmed, most numerous unit.
Lares (sprites)448 × 34Tiny household/place-spirits. Small, swarming, incorporeal — flies.
Tirones (militia)448 × 34Raw recruits. A basic armed levy in rough tunics.
Lupi (wolves)448 × 34Wolves — Rome’s founding animal. A fast four-legged beast.
Larvae (skeletons)448 × 34Skeletal ghosts. Undead; bare-bones silhouette.
Lemures (zombies)448 × 34The restless shambling dead. Undead; slow, rotting.
Fauni (gnomes)448 × 34Woodland half-goats. Small, horned, rustic.
Baleares (orcs)448 × 34Balearic slingers. A ranged skirmisher whirling a sling.
Velites (archers)448 × 34Legionary javelin skirmishers. Ranged; light infantry hurling darts.
Silvani (elves)448 × 34Wood-spirits of Silvanus. Ranged bowmen, deepest ammunition in the game.
Hastati (pikemen)448 × 34The first heavy spear line. Shielded spearmen.
Numidae (nomads)448 × 34Numidian light horse. Irregular desert cavalry, no saddle.
Ligures (dwarves)448 × 34Ligurian mountain tribesmen. Stocky, tough, low to the ground.
Manes (ghosts)448 × 34Ancestral shades. Undead that absorbs the slain — translucent, swelling.
Praetoriani (knights)448 × 34The Emperor’s guard. Elite plumed heavy infantry.
Cyclopes (ogres)448 × 34One-eyed cave giants who forge under Etna. Huge, single-eyed brute.
Sarmatae (barbarians)448 × 34Steppe warriors. Fast, heavy, scale-armored.
Antaei (trolls)448 × 34Giant sons of the Earth. Regenerates; massive, hunched.
Equites (cavalry)448 × 34Roman cavalry — the fastest unit. A mounted lancer.
Druidae (druids)448 × 34Celtic forest priests. A ranged spellcaster with a staff.
Furiae (archmages)448 × 34The winged avenging Furies. Flies and casts at range — a winged sorceress-spirit.
Striges (vampires)448 × 34Screech-owl blood-drinkers. Flies, drains life; undead bat-winged horror.
Gigantes (giants)448 × 34Boulder-hurling giants of the Gigantomachy. Ranged; towering, throwing rocks.
Empusae (demons)448 × 34Shape-shifting devourers of Hecate. Flies, scythe attack — a winged fiend.
Dracones (dragons)448 × 34The apex: a dragon (also the Roman cavalry windsock standard). Flies, spell-immune.

Villains

17 named antagonists, escalating in menace. Frame _00 doubles as the contract-view portrait.

ItemFramesSizeDescription
Catiline448 × 34Senator whose 63 BC conspiracy Cicero exposed.
Spartacus448 × 34Thracian gladiator who led the great slave revolt.
Tacfarinas448 × 34Numidian deserter who led a long African insurgency.
Jugurtha448 × 34King of Numidia and enemy of the Jugurthine War.
Boudica448 × 34Warrior-queen of the Iceni who burned Roman Britain.
Civilis448 × 34Batavian leader of the Rhine revolt of 69 AD.
Brennus448 × 34Gallic chieftain who sacked Rome in 387 BC.
Vercingetorix448 × 34Gallic king who united Gaul, beaten at Alesia.
Arminius448 × 34Cheruscan who annihilated three legions at Teutoburg.
Gildo448 × 34Moorish count who revolted in Africa, 398 AD.
Pyrrhus448 × 34King of Epirus of the ruinous ‘Pyrrhic victory’.
Mithridates448 × 34King of Pontus, Rome’s relentless eastern enemy.
Hannibal448 × 34Carthaginian general who crossed the Alps.
Zenobia448 × 34Queen of Palmyra who declared an eastern empire.
Shapur448 × 34Sasanian shah who captured the Emperor Valerian.
Alaric448 × 34Visigoth king who sacked Rome in 410 AD.
Attila448 × 34King of the Huns — the Scourge of God.

Class portraits

One per playable class — the only place the hero is drawn large.

ItemFramesSizeDescription
Legatus196 × 102The general (Knight track). A commanding armored officer.
Praetorianus196 × 102The guardsman (Paladin track). A Praetorian in ceremonial armor.
Sibylla196 × 102The oracle-priestess (Sorceress track; female-coded). A robed Vestal/Sibyl.
Dux196 × 102The frontier warlord (Barbarian track). A rugged late-empire field commander.

Artifact icons

Inventory icons, one per collectible artifact.

ItemFramesSizeDescription
The Gladius of Mars148 × 34The war-god’s own short sword. (+50% army damage.)
The Scutum of Aeneas148 × 34The shield carried out of burning Troy. (-25% damage taken.)
The Corona Triumphalis148 × 34The triumphal laurel crown. (Doubles leadership.)
The Senatus Consultum148 × 34A sealed decree of the Senate. (Raises weekly commission.)
The Bulla of Jupiter148 × 34A child’s protective amulet of Jupiter. (Doubles spell power.)
The Anulus Aureus148 × 34The gold ring of equestrian rank. (Doubles max spells.)
The Sibylline Fragment148 × 34A charred scrap of the Sibylline Books. (No power — a relic.)
The Anchor of Neptune148 × 34Neptune’s anchor. (Cheaper boat rental.)

Continent emblems

One heraldic emblem per zone (inventory / map).

ItemFramesSizeDescription
Italia148 × 34The Roman heartland — the peninsula, Po valley, and islands.
Galliae148 × 34Gaul, with Britannia across the sea, Hispania, and the Rhine.
Africa148 × 34The Maghreb coast above the Sahara, out to the Nile.
Oriens148 × 34Anatolia and the Levant, to the Parthian frontier.

Base terrain

Opaque, seamlessly tiling ground.

ItemFramesSizeDescription
Grass148 × 34Open grassland — the default ground.
Forest148 × 34Dense woodland (blocks movement).
Mountain148 × 34Rock/peaks (blocks movement).
Water148 × 34Sea/river.
Desert148 × 34Sand — crossing it burns a whole day.

Terrain edges

Transition pieces blending each non-grass terrain into grass — twelve orientations each (four sides, four outer corners, four inner corners). One set per terrain.

ItemFramesSizeDescription
Forest edges12 pieces48 × 34Forest-to-grass transitions.
Mountain edges12 pieces48 × 34Mountain-to-grass transitions.
Water edges12 pieces48 × 34Coastline transitions.
Desert edges12 pieces48 × 34Desert-to-grass transitions.

Structures

Buildings placed on the map.

ItemFramesSizeDescription
Castle6 pieces48 × 34A 3×2 fort: one walkable gate tile plus five wall pieces (top-left/top/top-right, mid-left/mid-right).
Town148 × 34A walled civilian settlement.
Dwelling — plains148 × 34Recruiting site on open ground (a villa/camp).
Dwelling — forest148 × 34Recruiting site in woodland (a grove).
Dwelling — hills148 × 34Recruiting site in the hills (a cave mouth).
Dwelling — dungeon148 × 34Recruiting site of the dead (a crypt/hypogeum).

Map objects

Small props sitting on grass — transparent surrounds.

ItemFramesSizeDescription
Chest148 × 34Treasure chest (gold/leadership).
Artifact pickup148 × 34A glinting artifact on the ground.
Signpost148 × 34A roadside sign the hero can read.
Bridge2 pieces48 × 34Horizontal and vertical spans across water.
Wandering-army marker148 × 34The generic overworld token for a roaming foe.

Hero and boat

The player avatar and the vessel that replaces him at sea.

ItemFramesSizeDescription
Hero (overworld)448 × 34The mounted player avatar walking the map.
Boat448 × 34The sailing vessel shown while at sea.

Combat arena

The battle floor and its furniture.

ItemFramesSizeDescription
Battle floor (grass)148 × 34Open-field tile, laid across the 6×5 combat grid.
Field obstacles3 pieces48 × 34Scattered rocks/scrub on the open battlefield.
Castle walls6 pieces48 × 34Siege-battle wall segments.
Castle spike148 × 34A defensive spike/hazard in siege battles.
Target cursor448 × 34The combat target-picker overlay — a thin animated outline, not a fill.

Location backdrops

The scene behind each visit screen — six moods.

ItemFramesSizeDescription
Town backdrop1240 × 102Civic scene (a town interior).
Castle backdrop1240 × 102Martial scene (a castle hall).
Plains backdrop1240 × 102Open country.
Forest backdrop1240 × 102Woodland.
Hill/cave backdrop1240 × 102Cave mouth in the hills.
Dungeon backdrop1240 × 102A crypt/underworld.

The right-rail status icons. Contract, siege, and magic each need a static ‘unavailable’ silhouette plus a 4-frame ‘available’ animation.

ItemFramesSizeDescription
Gold purse148 × 34Coin-purse icon over the gold count.
Puzzle grid148 × 34The 5×5 puzzle-map thumbnail frame.
Contract — silhouette148 × 34Dark ’no contract available’ state.
Siege — silhouette148 × 34Dark ’no siege available’ state.
Siege — active448 × 34Animated ‘siege available’.
Magic — silhouette148 × 34Dark ’no magic available’ state.
Magic — active448 × 34Animated ‘magic available’.

Screens & chrome

Full-screen and panel art.

ItemFramesSizeDescription
Overworld chrome1320 × 200The full frame: top status bar, map viewport border, right sidebar. Map/HUD draw into its cutouts.
Title screen1320 × 200The Glory of Rome title art.
Publisher logo/splash1320 × 84Splash logo strip.
Class-picker panel1288 × 184The character-creation panel (four heroes).
Class-picker cursor142 × 44Selection highlight on the class picker.
Victory illustration1144 × 170Win screen.
Defeat illustration1144 × 170Lose screen.
Victory-scene pieces3 pieces48 × 34Small tiles (throne carpet, grass, hero) that compose the animated win scene.
HUD separator1320 × 5Thin horizontal rule.
Puzzle cover cell19 × 6One concealing cell of the 5×5 puzzle grid.
Bitmap font11024 × 8A single-row bitmap font strip (see the reference pack for glyph order).