Complete commission list for the Glory of Rome pack (OpenBounty engine). Every image in the pack is here except the overworld game frame. Each row is one item; a multi-frame animation is one item, and its reference frames are shown together. The embedded reference art is the shipped King’s Bounty pack — the thing being replaced.

Game backstory

Glory of Rome is a total re-theme of the 1990 fantasy-strategy classic King’s Bounty, recast into the world of mythic Rome. It keeps that game’s bright, chunky, high-contrast DOS look and its light, treasure-hunting adventure energy — this is heroic and playful, not grim. Think laurels and eagles, marble and legions, oracles and omens: the Roman empire at its imagined height, with just enough myth bleeding through the edges to make monsters real.

You play a rising Roman commander climbing the cursus honorum — the graded ladder of Roman office — in the service of Emperor Traianus. The empire’s sacred Aquila, the golden eagle standard that carries Rome’s fortune, has been stolen, and with it the safety of the provinces. Traianus commissions you, contract by contract, to hunt down the empire’s enemies, recover the Aquila, and restore order. Win, and Rome is saved; fail, and the legions scatter and the frontier burns.

The world is four provinces, each map drawn to resemble its real region. Italia is home — the peninsula and its Apennine spine, the Po valley under the Alps, the islands offshore, and Roma itself, the Emperor’s seat. Galliae is Gaul and its neighbors: forested corridors, Britannia across the northern sea, Hispania beyond the Pyrenees, the Rhine as the edge of the world. Africa is the Maghreb — a thin, sun-baked coast road above the Sahara, running east to the Nile, where crossing the sand costs a whole day. Oriens is the East — the Anatolian highlands and the Levant, out to the Parthian frontier Rome never truly held. Terrain does real work: forests and mountains wall you into passes, the desert punishes, the sea gates the far provinces.

Your foes are the great enemies of Rome, gathered across the centuries into one war: Spartacus and Catiline in Italia, Hannibal and Jugurtha in Africa, Vercingetorix and Boudica in Gaul, Mithridates, Zenobia and Shapur in the East — and, marching on Italy at the last, Alaric and Attila. Seventeen named antagonists, each escalating in menace.

Your armies are the Roman machine and the myth beneath it: the manipular legion (Hastati, Velites, Equites, the Praetorian guard), the provincial auxiliaries (Numidian horse, Balearic slingers, Sarmatian riders), and the creatures of Roman belief — household Lares, the winged Furies, the blood-drinking Striges, the Cyclopes who forge under Etna, and the Dracones at the apex.

The energy to hit is mythic-heroic Rome in punchy retro pixel art: iconic, high-contrast silhouettes readable at 100%, one coherent palette, lightly dithered, unmistakably late-80s DOS — yet every creature, hero, and city unmistakably Roman.

Technical specs (all items)

  • Tile size: most art is 48 × 34 px; larger sizes are noted per row.
  • Format: PNG, binary (1-bit) alpha — opaque or transparent, no soft edges.
  • Palette: the fixed indexed palette of the reference pack.
  • Animation: animated items are 4 frames, <root>_00_03, looped at a fixed rate.
  • Tiling: base terrain tiles seamlessly and is fully opaque; map objects need transparent surrounds.

Palette & colour

Colour space: late-80s / early-90s DOS VGA, 8 bits per channel. The pack’s palette is 224 colours (from the 256-entry table below). Sprites are delivered as RGBA PNGs, so the engine does not quantise your art — but the whole pack must read as one coherent set, and the shipped reference art has drifted to ~218 loose shades, which is exactly what we’re tightening up.

The rule: paint within this palette — use these colours, or a near / complementary shade of one of them. Or, if you’d rather, deliver your own cohesive replacement palette as a 768-byte palette.bin (256 × RGB) and colour the entire pack to it. Either path is fine; incoherent, off-palette art is not.

The first 16 entries are the standard EGA/VGA named colours; everything from index 16 up is the pack’s own.

Download: palette.bin (768 bytes, 256 × RGB) — load it straight into your editor.

















All 224 hex values
#000000 #0000AA #00AA00 #00AAAA #AA0000 #AA00AA #AA5500 #FFFFFF #555555 #5555FF #55FF55 #55FFFF #FF5555 #FF55FF #FFFF55 #EEEEEE #DEDEDE #D2D2D2 #C2C2C2 #B2B2B2 #A5A5A5 #959595 #858585 #797979 #696969 #595959 #4C4C4C #3C3C3C #2C2C2C #202020 #FF0000 #EE0000 #E20000 #D60000 #CA0000 #BE0000 #B20000 #A50000 #990000 #890000 #7D0000 #710000 #650000 #590000 #4C0000 #400000 #FFDADA #FFBABA #FF9D9D #FF7D7D #FF5D5D #FF4040 #FF2020 #FFAA5D #FF9940 #FF8920 #FF7900 #E66D00 #CE6100 #B65500 #9D4C00 #FFFFDA #FFFFBA #FFFF9D #FFFF7D #FFFA5D #FFF640 #FFF620 #FFF600 #E6DA00 #CEC600 #B6AE00 #9D9D00 #858500 #716D00 #595500 #404000 #D2FF5D #C6FF40 #B6FF20 #A1FF00 #91E600 #81CE00 #75B600 #619D00 #DAFFDA #BEFFBA #9DFF9D #81FF7D #61FF5D #40FF40 #20FF20 #00FF00 #00EE00 #00E200 #00D600 #04CA00 #04BE00 #04B200 #04A500 #049900 #048900 #047D00 #047100 #046500 #045900 #044C00 #044000 #DAFFFF #BAFFFF #9DFFFF #7DFFFA #5DFFFF #40FFFF #20FFFF #00FFFF #00E6E6 #00CECE #00B6B6 #009D9D #008585 #007171 #005959 #004040 #5DBEFF #40B2FF #20AAFF #009DFF #008DE6 #007DCE #006DB6 #005D9D #DADAFF #BABEFF #9D9DFF #7D81FF #5D61FF #4040FF #2024FF #0004FF #0000FF #0000EE #0000E2 #0000D6 #0000CA #0000BE #0000B2 #0000A5 #000099 #000089 #00007D #000071 #000065 #000059 #00004C #000040 #F2DAFF #E6BAFF #DA9DFF #D27DFF #CA5DFF #BE40FF #B620FF #AA00FF #9900E6 #8100CE #7500B6 #61009D #500085 #440071 #340059 #280040 #FFDAFF #FFBAFF #FF9DFF #FF7DFF #FF5DFF #FF40FF #FF20FF #FF00FF #E200E6 #CA00CE #B600B6 #9D009D #850085 #6D0071 #590059 #400040 #FFEADE #FFE2D2 #FFDAC6 #FFD6BE #FFCEB2 #FFC6A5 #FFBE9D #FFBA91 #FFB281 #FFA571 #FF9D61 #F2955D #EA8D59 #DE8955 #D28150 #CA7D4C #BE7948 #B67144 #AA6940 #A1653C #9D6138 #915D34 #895930 #81502C #754C28 #6D4824 #5D4020 #553C1C #483818 #403018 #382C14 #28200C #815D00 #AA5000 #D22C00 #AAAAAA

Troop creatures

25 creature types on a trash-to-apex curve; flight / undead / ranged must read at a glance.

ReferenceItemFramesSizeDescription
peasants_00.pngpeasants_01.pngpeasants_02.pngpeasants_03.pngColoni (peasants)448 × 34Tenant-farmer rabble. The trash tier: ragged, unarmed.
sprites_00.pngsprites_01.pngsprites_02.pngsprites_03.pngLares (sprites)448 × 34Household/place-spirits — tiny, swarming, incorporeal. Flies.
militia_00.pngmilitia_01.pngmilitia_02.pngmilitia_03.pngTirones (militia)448 × 34Raw recruits; a basic armed levy.
wolves_00.pngwolves_01.pngwolves_02.pngwolves_03.pngLupi (wolves)448 × 34Wolves, Rome’s founding animal — a fast beast.
skeletons_00.pngskeletons_01.pngskeletons_02.pngskeletons_03.pngLarvae (skeletons)448 × 34Skeletal ghosts. Undead.
zombies_00.pngzombies_01.pngzombies_02.pngzombies_03.pngLemures (zombies)448 × 34The restless shambling dead. Undead, slow.
gnomes_00.pnggnomes_01.pnggnomes_02.pnggnomes_03.pngFauni (gnomes)448 × 34Woodland half-goats — small, horned.
orcs_00.pngorcs_01.pngorcs_02.pngorcs_03.pngBaleares (orcs)448 × 34Balearic slingers — a ranged skirmisher.
archers_00.pngarchers_01.pngarchers_02.pngarchers_03.pngVelites (archers)448 × 34Legionary javelin skirmishers. Ranged.
elves_00.pngelves_01.pngelves_02.pngelves_03.pngSilvani (elves)448 × 34Wood-spirits of Silvanus. Ranged, deep ammo.
pikemen_00.pngpikemen_01.pngpikemen_02.pngpikemen_03.pngHastati (pikemen)448 × 34The first heavy spear line.
nomads_00.pngnomads_01.pngnomads_02.pngnomads_03.pngNumidae (nomads)448 × 34Numidian light horse — irregular cavalry.
dwarves_00.pngdwarves_01.pngdwarves_02.pngdwarves_03.pngLigures (dwarves)448 × 34Ligurian mountain tribesmen — stocky, tough.
ghosts_00.pngghosts_01.pngghosts_02.pngghosts_03.pngManes (ghosts)448 × 34Ancestral shades. Undead, absorbs the slain — translucent.
knights_00.pngknights_01.pngknights_02.pngknights_03.pngPraetoriani (knights)448 × 34The Emperor’s guard — elite plumed infantry.
ogres_00.pngogres_01.pngogres_02.pngogres_03.pngCyclopes (ogres)448 × 34One-eyed cave giants of Etna — huge brute.
barbarians_00.pngbarbarians_01.pngbarbarians_02.pngbarbarians_03.pngSarmatae (barbarians)448 × 34Steppe warriors — fast, heavy, scale-armored.
trolls_00.pngtrolls_01.pngtrolls_02.pngtrolls_03.pngAntaei (trolls)448 × 34Giant sons of Earth. Regenerates; hunched.
cavalry_00.pngcavalry_01.pngcavalry_02.pngcavalry_03.pngEquites (cavalry)448 × 34Roman cavalry — the fastest unit; mounted lancer.
druids_00.pngdruids_01.pngdruids_02.pngdruids_03.pngDruidae (druids)448 × 34Celtic forest priests — ranged spellcaster.
archmages_00.pngarchmages_01.pngarchmages_02.pngarchmages_03.pngFuriae (archmages)448 × 34The winged Furies — flies and casts at range.
vampires_00.pngvampires_01.pngvampires_02.pngvampires_03.pngStriges (vampires)448 × 34Screech-owl blood-drinkers — flies, drains life. Undead.
giants_00.pnggiants_01.pnggiants_02.pnggiants_03.pngGigantes (giants)448 × 34Boulder-hurling giants — ranged, towering.
demons_00.pngdemons_01.pngdemons_02.pngdemons_03.pngEmpusae (demons)448 × 34Hecate’s shape-shifting devourers — winged, scythe.
dragons_00.pngdragons_01.pngdragons_02.pngdragons_03.pngDracones (dragons)448 × 34The apex — a dragon. Flies, spell-immune.

Villains

17 named antagonists, escalating in menace. Frame 0 doubles as the contract portrait. The reference sprites are the King’s Bounty villains — replace with original Roman figures.

ReferenceItemFramesSizeDescription
aimola_00.pngaimola_01.pngaimola_02.pngaimola_03.pngCatiline448 × 34Senator whose 63 BC plot Cicero exposed. (reference style only; needs an original Roman portrait.)
arech_00.pngarech_01.pngarech_02.pngarech_03.pngSpartacus448 × 34Thracian gladiator of the great slave revolt. (reference style only; needs an original Roman portrait.)
auric_00.pngauric_01.pngauric_02.pngauric_03.pngTacfarinas448 × 34Numidian who led a long African insurgency. (reference style only; needs an original Roman portrait.)
bargash_00.pngbargash_01.pngbargash_02.pngbargash_03.pngJugurtha448 × 34King of Numidia of the Jugurthine War. (reference style only; needs an original Roman portrait.)
baron_makahl_00.pngbaron_makahl_01.pngbaron_makahl_02.pngbaron_makahl_03.pngBoudica448 × 34Iceni queen who burned Roman Britain. (reference style only; needs an original Roman portrait.)
barrowpine_00.pngbarrowpine_01.pngbarrowpine_02.pngbarrowpine_03.pngCivilis448 × 34Batavian leader of the Rhine revolt, 69 AD. (reference style only; needs an original Roman portrait.)
caneghor_00.pngcaneghor_01.pngcaneghor_02.pngcaneghor_03.pngBrennus448 × 34Gallic chief who sacked Rome, 387 BC. (reference style only; needs an original Roman portrait.)
czar_nickolai_00.pngczar_nickolai_01.pngczar_nickolai_02.pngczar_nickolai_03.pngVercingetorix448 × 34Gallic king beaten at Alesia. (reference style only; needs an original Roman portrait.)
dread_rob_00.pngdread_rob_01.pngdread_rob_02.pngdread_rob_03.pngArminius448 × 34Cheruscan who destroyed three legions at Teutoburg. (reference style only; needs an original Roman portrait.)
hack_00.pnghack_01.pnghack_02.pnghack_03.pngGildo448 × 34Moorish count who revolted in Africa, 398 AD. (reference style only; needs an original Roman portrait.)
magus_00.pngmagus_01.pngmagus_02.pngmagus_03.pngPyrrhus448 × 34King of Epirus of the ‘Pyrrhic victory’. (reference style only; needs an original Roman portrait.)
mahk_00.pngmahk_01.pngmahk_02.pngmahk_03.pngMithridates448 × 34King of Pontus, Rome’s eastern nemesis. (reference style only; needs an original Roman portrait.)
moradon_00.pngmoradon_01.pngmoradon_02.pngmoradon_03.pngHannibal448 × 34Carthaginian who crossed the Alps. (reference style only; needs an original Roman portrait.)
murray_00.pngmurray_01.pngmurray_02.pngmurray_03.pngZenobia448 × 34Queen of Palmyra who declared an eastern empire. (reference style only; needs an original Roman portrait.)
ragface_00.pngragface_01.pngragface_02.pngragface_03.pngShapur448 × 34Sasanian shah who captured Emperor Valerian. (reference style only; needs an original Roman portrait.)
rinaldus_00.pngrinaldus_01.pngrinaldus_02.pngrinaldus_03.pngAlaric448 × 34Visigoth king who sacked Rome, 410 AD. (reference style only; needs an original Roman portrait.)
urthrax_00.pngurthrax_01.pngurthrax_02.pngurthrax_03.pngAttila448 × 34King of the Huns — the Scourge of God. (reference style only; needs an original Roman portrait.)

Class portraits

One per playable class — the only place the hero is drawn large.

ReferenceItemFramesSizeDescription
knight.pngLegatus196 × 102The general (Knight track) — a commanding armored officer.
paladin.pngPraetorianus196 × 102The guardsman (Paladin track) — a Praetorian in ceremonial armor.
sorceress.pngSibylla196 × 102The oracle-priestess (Sorceress track; female) — a robed Vestal/Sibyl.
barbarian.pngDux196 × 102The frontier warlord (Barbarian track) — a rugged field commander.

Hero and boat

The player avatar and the vessel that replaces it at sea. (Flight needs no art: when the whole army can fly, the overworld hero sprite becomes the lead troop’s own sprite — the creature it is riding.)

ReferenceItemFramesSizeDescription
hero_walk_00.pnghero_walk_01.pnghero_walk_02.pnghero_walk_03.pngHero (overworld)448 × 34The mounted player avatar walking the map.
boat_00.pngboat_01.pngboat_02.pngboat_03.pngBoat448 × 34The vessel that replaces the hero at sea.

Base terrain

Opaque, seamlessly tiling ground.

ReferenceItemFramesSizeDescription
grass.pngGrass148 × 34Open grassland — default ground, tiles seamlessly.
forest.pngForest148 × 34Dense woodland — blocks movement.
mountain.pngMountain148 × 34Rock and peaks — blocks movement.
water.pngWater148 × 34Sea and rivers.
desert.pngDesert148 × 34Sand — crossing burns a full day.

Terrain edges

Transition pieces blending each non-grass terrain into grass — twelve orientations per terrain.

ReferenceItemFramesSizeDescription
forest_edge_01.pngforest_edge_02.pngforest_edge_03.pngforest_edge_04.pngforest_edge_05.pngforest_edge_06.pngforest_edge_07.pngforest_edge_08.pngforest_edge_09.pngforest_edge_10.pngforest_edge_11.pngforest_edge_12.pngForest edges12 pieces48 × 34Forest-to-grass transition pieces (sides, outer & inner corners).
mountain_edge_01.pngmountain_edge_02.pngmountain_edge_03.pngmountain_edge_04.pngmountain_edge_05.pngmountain_edge_06.pngmountain_edge_07.pngmountain_edge_08.pngmountain_edge_09.pngmountain_edge_10.pngmountain_edge_11.pngmountain_edge_12.pngMountain edges12 pieces48 × 34Mountain-to-grass transition pieces (sides, outer & inner corners).
water_edge_00.pngwater_edge_01.pngwater_edge_02.pngwater_edge_03.pngwater_edge_04.pngwater_edge_05.pngwater_edge_06.pngwater_edge_07.pngwater_edge_08.pngwater_edge_09.pngwater_edge_10.pngwater_edge_11.pngWater edges12 pieces48 × 34Water-to-grass transition pieces (sides, outer & inner corners).
desert_edge_01.pngdesert_edge_02.pngdesert_edge_03.pngdesert_edge_04.pngdesert_edge_05.pngdesert_edge_06.pngdesert_edge_07.pngdesert_edge_08.pngdesert_edge_09.pngdesert_edge_10.pngdesert_edge_11.pngdesert_edge_12.pngDesert edges12 pieces48 × 34Desert-to-grass transition pieces (sides, outer & inner corners).

Structures

Buildings placed on the map.

ReferenceItemFramesSizeDescription
castle_tl.pngcastle_tr.pngcastle_br.pngcastle_ml.pngcastle_mr.pngcastle_gate.pngCastle6 pieces48 × 34A 3×2 fort: one walkable gate tile plus five wall pieces.
town.pngTown148 × 34A walled civilian settlement.
dwelling_plains.pngDwelling — plains148 × 34Recruiting site on open ground.
dwelling_forest.pngDwelling — forest148 × 34Recruiting site in woodland.
dwelling_hills.pngDwelling — hills148 × 34Recruiting site in the hills (cave mouth).
dwelling_dungeon.pngDwelling — dungeon148 × 34Recruiting site of the dead (crypt).

Map objects

Props sitting on grass — transparent surrounds.

ReferenceItemFramesSizeDescription
chest.pngChest148 × 34Treasure chest (gold / leadership).
artifact_chest.pngArtifact pickup (chest)148 × 34An artifact on the ground — chest form.
artifact_ring.pngArtifact pickup (ring)148 × 34An artifact on the ground — ring/relic form.
sign.pngSignpost148 × 34A roadside sign the hero can read.
bridge_h.pngBridge (horizontal)148 × 34A span across water, east-west.
bridge_v.pngBridge (vertical)148 × 34A span across water, north-south.
wandering_army.pngWandering-army marker148 × 34Overworld token for a roaming foe.

Combat arena

The battle floor and its furniture.

ReferenceItemFramesSizeDescription
field_grass.pngBattle floor (grass)148 × 34Open-field tile across the 6×5 combat grid.
obstacle_01.pngobstacle_02.pngobstacle_03.pngField obstacles3 pieces48 × 34Scattered rocks/scrub on the battlefield.
castle_wall_01.pngcastle_wall_02.pngcastle_wall_03.pngcastle_wall_04.pngcastle_wall_05.pngcastle_wall_06.pngCastle walls6 pieces48 × 34Siege-battle wall segments.
castle_spike.pngCastle spike148 × 34Siege defensive spike/hazard.
cursor_01.pngcursor_02.pngcursor_03.pngcursor_04.pngTarget cursor448 × 34Combat target-picker — a thin animated outline.

Artifact icons

Inventory icons, one per collectible artifact.

ReferenceItemFramesSizeDescription
inventory_artifact_sword.pngThe Gladius of Mars148 × 34+50% army damage.
inventory_artifact_shield.pngThe Scutum of Aeneas148 × 34-25% damage taken.
inventory_artifact_crown.pngThe Corona Triumphalis148 × 34Doubles leadership.
inventory_artifact_articles.pngThe Senatus Consultum148 × 34Raises weekly commission.
inventory_artifact_amulet.pngThe Bulla of Jupiter148 × 34Doubles spell power.
inventory_artifact_ring.pngThe Anulus Aureus148 × 34Doubles max spells.
inventory_artifact_book.pngThe Sibylline Fragment148 × 34No power — a relic.
inventory_artifact_anchor.pngThe Anchor of Neptune148 × 34Cheaper boat rental.

Continent emblems

One emblem per zone (inventory / map).

ReferenceItemFramesSizeDescription
inventory_zone_continentia.pngItalia148 × 34The Roman heartland — peninsula, Po valley, islands. (reference is the KB emblem; needs an original.)
inventory_zone_forestria.pngGalliae148 × 34Gaul, Britannia, Hispania and the Rhine. (reference is the KB emblem; needs an original.)
inventory_zone_archipelia.pngAfrica148 × 34The Maghreb coast above the Sahara, to the Nile. (reference is the KB emblem; needs an original.)
inventory_zone_saharia.pngOriens148 × 34Anatolia and the Levant, to the Parthian frontier. (reference is the KB emblem; needs an original.)

Location backdrops

The scene behind each visit screen — six moods.

ReferenceItemFramesSizeDescription
backdrop_town.pngTown backdrop1240 × 102Civic scene.
backdrop_castle.pngCastle backdrop1240 × 102Castle hall.
backdrop_plains.pngPlains backdrop1240 × 102Open country.
backdrop_forest.pngForest backdrop1240 × 102Woodland.
backdrop_hillcave.pngHill/cave backdrop1240 × 102Cave mouth in the hills.
backdrop_dungeon.pngDungeon backdrop1240 × 102Crypt/underworld.

The right-rail status icons. Contract / siege / magic each need an inactive silhouette plus a 4-frame active animation.

ReferenceItemFramesSizeDescription
hud_gold_purse.pngGold purse148 × 34Coin-purse icon over the gold count.
hud_puzzle_grid.pngPuzzle grid148 × 34The 5×5 puzzle-map thumbnail frame.
hud_contract_silhouette.pngContract — silhouette148 × 34Inactive ’no contract’ state.
hud_siege_silhouette.pngSiege — silhouette148 × 34Inactive ’no siege’ state.
hud_siege_00.pnghud_siege_01.pnghud_siege_02.pnghud_siege_03.pngSiege — active448 × 34Animated ‘siege available’.
hud_magic_silhouette.pngMagic — silhouette148 × 34Inactive ’no magic’ state.
hud_magic_00.pnghud_magic_01.pnghud_magic_02.pnghud_magic_03.pngMagic — active448 × 34Animated ‘magic available’.
hud_bar_strip.pngHUD separator1320 × 5Thin horizontal rule.

Screens & logos

Full-screen art and logos. (The overworld game frame is not being replaced.)

ReferenceItemFramesSizeDescription
splash_logo.pngCompany logo1320 × 84Publisher / studio logo (splash).
splash_title.pngGame logo / title1320 × 200The Glory of Rome title screen.
class_select_picker.pngClass-picker panel1288 × 184The character-creation panel.
class_select_highlight.pngClass-picker cursor142 × 44Selection highlight.
end_win_screen.pngVictory screen1144 × 170Win illustration.
end_lose_screen.pngDefeat screen1144 × 170Lose illustration.