Complete commission list for the Glory of Rome pack (OpenBounty engine). Every image in the pack is here except the overworld game frame. Each row is one item; a multi-frame animation is one item, and its reference frames are shown together. The embedded reference art is the shipped King’s Bounty pack — the thing being replaced.
Game backstory
Glory of Rome is a total re-theme of the 1990 fantasy-strategy classic King’s Bounty, recast into the world of mythic Rome. It keeps that game’s bright, chunky, high-contrast DOS look and its light, treasure-hunting adventure energy — this is heroic and playful, not grim. Think laurels and eagles, marble and legions, oracles and omens: the Roman empire at its imagined height, with just enough myth bleeding through the edges to make monsters real.
You play a rising Roman commander climbing the cursus honorum — the graded ladder of Roman office — in the service of Emperor Traianus. The empire’s sacred Aquila, the golden eagle standard that carries Rome’s fortune, has been stolen, and with it the safety of the provinces. Traianus commissions you, contract by contract, to hunt down the empire’s enemies, recover the Aquila, and restore order. Win, and Rome is saved; fail, and the legions scatter and the frontier burns.
The world is four provinces, each map drawn to resemble its real region. Italia is home — the peninsula and its Apennine spine, the Po valley under the Alps, the islands offshore, and Roma itself, the Emperor’s seat. Galliae is Gaul and its neighbors: forested corridors, Britannia across the northern sea, Hispania beyond the Pyrenees, the Rhine as the edge of the world. Africa is the Maghreb — a thin, sun-baked coast road above the Sahara, running east to the Nile, where crossing the sand costs a whole day. Oriens is the East — the Anatolian highlands and the Levant, out to the Parthian frontier Rome never truly held. Terrain does real work: forests and mountains wall you into passes, the desert punishes, the sea gates the far provinces.
Your foes are the great enemies of Rome, gathered across the centuries into one war: Spartacus and Catiline in Italia, Hannibal and Jugurtha in Africa, Vercingetorix and Boudica in Gaul, Mithridates, Zenobia and Shapur in the East — and, marching on Italy at the last, Alaric and Attila. Seventeen named antagonists, each escalating in menace.
Your armies are the Roman machine and the myth beneath it: the manipular legion (Hastati, Velites, Equites, the Praetorian guard), the provincial auxiliaries (Numidian horse, Balearic slingers, Sarmatian riders), and the creatures of Roman belief — household Lares, the winged Furies, the blood-drinking Striges, the Cyclopes who forge under Etna, and the Dracones at the apex.
The energy to hit is mythic-heroic Rome in punchy retro pixel art: iconic, high-contrast silhouettes readable at 100%, one coherent palette, lightly dithered, unmistakably late-80s DOS — yet every creature, hero, and city unmistakably Roman.
Technical specs (all items)
- Tile size: most art is 48 × 34 px; larger sizes are noted per row.
- Format: PNG, binary (1-bit) alpha — opaque or transparent, no soft edges.
- Palette: the fixed indexed palette of the reference pack.
- Animation: animated items are 4 frames,
<root>_00…_03, looped at a fixed rate. - Tiling: base terrain tiles seamlessly and is fully opaque; map objects need transparent surrounds.
Palette & colour
Colour space: late-80s / early-90s DOS VGA, 8 bits per channel. The pack’s palette is 224 colours (from the 256-entry table below). Sprites are delivered as RGBA PNGs, so the engine does not quantise your art — but the whole pack must read as one coherent set, and the shipped reference art has drifted to ~218 loose shades, which is exactly what we’re tightening up.
The rule: paint within this palette — use these colours, or a near /
complementary shade of one of them. Or, if you’d rather, deliver your own
cohesive replacement palette as a 768-byte palette.bin (256 × RGB) and colour
the entire pack to it. Either path is fine; incoherent, off-palette art is not.
The first 16 entries are the standard EGA/VGA named colours; everything from index 16 up is the pack’s own.
Download: palette.bin (768 bytes, 256 × RGB) — load it straight into your editor.
All 224 hex values
#000000 #0000AA #00AA00 #00AAAA #AA0000 #AA00AA #AA5500 #FFFFFF #555555 #5555FF #55FF55 #55FFFF #FF5555 #FF55FF #FFFF55 #EEEEEE #DEDEDE #D2D2D2 #C2C2C2 #B2B2B2 #A5A5A5 #959595 #858585 #797979 #696969 #595959 #4C4C4C #3C3C3C #2C2C2C #202020 #FF0000 #EE0000 #E20000 #D60000 #CA0000 #BE0000 #B20000 #A50000 #990000 #890000 #7D0000 #710000 #650000 #590000 #4C0000 #400000 #FFDADA #FFBABA #FF9D9D #FF7D7D #FF5D5D #FF4040 #FF2020 #FFAA5D #FF9940 #FF8920 #FF7900 #E66D00 #CE6100 #B65500 #9D4C00 #FFFFDA #FFFFBA #FFFF9D #FFFF7D #FFFA5D #FFF640 #FFF620 #FFF600 #E6DA00 #CEC600 #B6AE00 #9D9D00 #858500 #716D00 #595500 #404000 #D2FF5D #C6FF40 #B6FF20 #A1FF00 #91E600 #81CE00 #75B600 #619D00 #DAFFDA #BEFFBA #9DFF9D #81FF7D #61FF5D #40FF40 #20FF20 #00FF00 #00EE00 #00E200 #00D600 #04CA00 #04BE00 #04B200 #04A500 #049900 #048900 #047D00 #047100 #046500 #045900 #044C00 #044000 #DAFFFF #BAFFFF #9DFFFF #7DFFFA #5DFFFF #40FFFF #20FFFF #00FFFF #00E6E6 #00CECE #00B6B6 #009D9D #008585 #007171 #005959 #004040 #5DBEFF #40B2FF #20AAFF #009DFF #008DE6 #007DCE #006DB6 #005D9D #DADAFF #BABEFF #9D9DFF #7D81FF #5D61FF #4040FF #2024FF #0004FF #0000FF #0000EE #0000E2 #0000D6 #0000CA #0000BE #0000B2 #0000A5 #000099 #000089 #00007D #000071 #000065 #000059 #00004C #000040 #F2DAFF #E6BAFF #DA9DFF #D27DFF #CA5DFF #BE40FF #B620FF #AA00FF #9900E6 #8100CE #7500B6 #61009D #500085 #440071 #340059 #280040 #FFDAFF #FFBAFF #FF9DFF #FF7DFF #FF5DFF #FF40FF #FF20FF #FF00FF #E200E6 #CA00CE #B600B6 #9D009D #850085 #6D0071 #590059 #400040 #FFEADE #FFE2D2 #FFDAC6 #FFD6BE #FFCEB2 #FFC6A5 #FFBE9D #FFBA91 #FFB281 #FFA571 #FF9D61 #F2955D #EA8D59 #DE8955 #D28150 #CA7D4C #BE7948 #B67144 #AA6940 #A1653C #9D6138 #915D34 #895930 #81502C #754C28 #6D4824 #5D4020 #553C1C #483818 #403018 #382C14 #28200C #815D00 #AA5000 #D22C00 #AAAAAA
Troop creatures
25 creature types on a trash-to-apex curve; flight / undead / ranged must read at a glance.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() ![]() ![]() ![]() | Coloni (peasants) | 4 | 48 × 34 | Tenant-farmer rabble. The trash tier: ragged, unarmed. |
| Lares (sprites) | 4 | 48 × 34 | Household/place-spirits — tiny, swarming, incorporeal. Flies. | |
![]() ![]() ![]() ![]() | Tirones (militia) | 4 | 48 × 34 | Raw recruits; a basic armed levy. |
![]() ![]() ![]() ![]() | Lupi (wolves) | 4 | 48 × 34 | Wolves, Rome’s founding animal — a fast beast. |
![]() ![]() ![]() ![]() | Larvae (skeletons) | 4 | 48 × 34 | Skeletal ghosts. Undead. |
![]() ![]() ![]() ![]() | Lemures (zombies) | 4 | 48 × 34 | The restless shambling dead. Undead, slow. |
![]() ![]() ![]() ![]() | Fauni (gnomes) | 4 | 48 × 34 | Woodland half-goats — small, horned. |
![]() ![]() ![]() ![]() | Baleares (orcs) | 4 | 48 × 34 | Balearic slingers — a ranged skirmisher. |
![]() ![]() ![]() ![]() | Velites (archers) | 4 | 48 × 34 | Legionary javelin skirmishers. Ranged. |
![]() ![]() ![]() ![]() | Silvani (elves) | 4 | 48 × 34 | Wood-spirits of Silvanus. Ranged, deep ammo. |
![]() ![]() ![]() ![]() | Hastati (pikemen) | 4 | 48 × 34 | The first heavy spear line. |
![]() ![]() ![]() ![]() | Numidae (nomads) | 4 | 48 × 34 | Numidian light horse — irregular cavalry. |
![]() ![]() ![]() ![]() | Ligures (dwarves) | 4 | 48 × 34 | Ligurian mountain tribesmen — stocky, tough. |
![]() ![]() ![]() ![]() | Manes (ghosts) | 4 | 48 × 34 | Ancestral shades. Undead, absorbs the slain — translucent. |
![]() ![]() ![]() ![]() | Praetoriani (knights) | 4 | 48 × 34 | The Emperor’s guard — elite plumed infantry. |
![]() ![]() ![]() ![]() | Cyclopes (ogres) | 4 | 48 × 34 | One-eyed cave giants of Etna — huge brute. |
![]() ![]() ![]() ![]() | Sarmatae (barbarians) | 4 | 48 × 34 | Steppe warriors — fast, heavy, scale-armored. |
![]() ![]() ![]() ![]() | Antaei (trolls) | 4 | 48 × 34 | Giant sons of Earth. Regenerates; hunched. |
![]() ![]() ![]() ![]() | Equites (cavalry) | 4 | 48 × 34 | Roman cavalry — the fastest unit; mounted lancer. |
![]() ![]() ![]() ![]() | Druidae (druids) | 4 | 48 × 34 | Celtic forest priests — ranged spellcaster. |
![]() ![]() ![]() ![]() | Furiae (archmages) | 4 | 48 × 34 | The winged Furies — flies and casts at range. |
![]() ![]() ![]() ![]() | Striges (vampires) | 4 | 48 × 34 | Screech-owl blood-drinkers — flies, drains life. Undead. |
![]() ![]() ![]() ![]() | Gigantes (giants) | 4 | 48 × 34 | Boulder-hurling giants — ranged, towering. |
![]() ![]() ![]() ![]() | Empusae (demons) | 4 | 48 × 34 | Hecate’s shape-shifting devourers — winged, scythe. |
![]() ![]() ![]() ![]() | Dracones (dragons) | 4 | 48 × 34 | The apex — a dragon. Flies, spell-immune. |
Villains
17 named antagonists, escalating in menace. Frame 0 doubles as the contract portrait. The reference sprites are the King’s Bounty villains — replace with original Roman figures.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() ![]() ![]() ![]() | Catiline | 4 | 48 × 34 | Senator whose 63 BC plot Cicero exposed. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Spartacus | 4 | 48 × 34 | Thracian gladiator of the great slave revolt. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Tacfarinas | 4 | 48 × 34 | Numidian who led a long African insurgency. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Jugurtha | 4 | 48 × 34 | King of Numidia of the Jugurthine War. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Boudica | 4 | 48 × 34 | Iceni queen who burned Roman Britain. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Civilis | 4 | 48 × 34 | Batavian leader of the Rhine revolt, 69 AD. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Brennus | 4 | 48 × 34 | Gallic chief who sacked Rome, 387 BC. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Vercingetorix | 4 | 48 × 34 | Gallic king beaten at Alesia. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Arminius | 4 | 48 × 34 | Cheruscan who destroyed three legions at Teutoburg. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Gildo | 4 | 48 × 34 | Moorish count who revolted in Africa, 398 AD. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Pyrrhus | 4 | 48 × 34 | King of Epirus of the ‘Pyrrhic victory’. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Mithridates | 4 | 48 × 34 | King of Pontus, Rome’s eastern nemesis. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Hannibal | 4 | 48 × 34 | Carthaginian who crossed the Alps. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Zenobia | 4 | 48 × 34 | Queen of Palmyra who declared an eastern empire. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Shapur | 4 | 48 × 34 | Sasanian shah who captured Emperor Valerian. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Alaric | 4 | 48 × 34 | Visigoth king who sacked Rome, 410 AD. (reference style only; needs an original Roman portrait.) |
![]() ![]() ![]() ![]() | Attila | 4 | 48 × 34 | King of the Huns — the Scourge of God. (reference style only; needs an original Roman portrait.) |
Class portraits
One per playable class — the only place the hero is drawn large.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() | Legatus | 1 | 96 × 102 | The general (Knight track) — a commanding armored officer. |
![]() | Praetorianus | 1 | 96 × 102 | The guardsman (Paladin track) — a Praetorian in ceremonial armor. |
![]() | Sibylla | 1 | 96 × 102 | The oracle-priestess (Sorceress track; female) — a robed Vestal/Sibyl. |
![]() | Dux | 1 | 96 × 102 | The frontier warlord (Barbarian track) — a rugged field commander. |
Hero and boat
The player avatar and the vessel that replaces it at sea. (Flight needs no art: when the whole army can fly, the overworld hero sprite becomes the lead troop’s own sprite — the creature it is riding.)
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
| Hero (overworld) | 4 | 48 × 34 | The mounted player avatar walking the map. | |
| Boat | 4 | 48 × 34 | The vessel that replaces the hero at sea. |
Base terrain
Opaque, seamlessly tiling ground.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() | Grass | 1 | 48 × 34 | Open grassland — default ground, tiles seamlessly. |
![]() | Forest | 1 | 48 × 34 | Dense woodland — blocks movement. |
![]() | Mountain | 1 | 48 × 34 | Rock and peaks — blocks movement. |
![]() | Water | 1 | 48 × 34 | Sea and rivers. |
![]() | Desert | 1 | 48 × 34 | Sand — crossing burns a full day. |
Terrain edges
Transition pieces blending each non-grass terrain into grass — twelve orientations per terrain.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Forest edges | 12 pieces | 48 × 34 | Forest-to-grass transition pieces (sides, outer & inner corners). |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Mountain edges | 12 pieces | 48 × 34 | Mountain-to-grass transition pieces (sides, outer & inner corners). |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Water edges | 12 pieces | 48 × 34 | Water-to-grass transition pieces (sides, outer & inner corners). |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Desert edges | 12 pieces | 48 × 34 | Desert-to-grass transition pieces (sides, outer & inner corners). |
Structures
Buildings placed on the map.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Castle | 6 pieces | 48 × 34 | A 3×2 fort: one walkable gate tile plus five wall pieces. |
![]() | Town | 1 | 48 × 34 | A walled civilian settlement. |
![]() | Dwelling — plains | 1 | 48 × 34 | Recruiting site on open ground. |
![]() | Dwelling — forest | 1 | 48 × 34 | Recruiting site in woodland. |
![]() | Dwelling — hills | 1 | 48 × 34 | Recruiting site in the hills (cave mouth). |
![]() | Dwelling — dungeon | 1 | 48 × 34 | Recruiting site of the dead (crypt). |
Map objects
Props sitting on grass — transparent surrounds.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() | Chest | 1 | 48 × 34 | Treasure chest (gold / leadership). |
![]() | Artifact pickup (chest) | 1 | 48 × 34 | An artifact on the ground — chest form. |
![]() | Artifact pickup (ring) | 1 | 48 × 34 | An artifact on the ground — ring/relic form. |
![]() | Signpost | 1 | 48 × 34 | A roadside sign the hero can read. |
![]() | Bridge (horizontal) | 1 | 48 × 34 | A span across water, east-west. |
![]() | Bridge (vertical) | 1 | 48 × 34 | A span across water, north-south. |
![]() | Wandering-army marker | 1 | 48 × 34 | Overworld token for a roaming foe. |
Combat arena
The battle floor and its furniture.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() | Battle floor (grass) | 1 | 48 × 34 | Open-field tile across the 6×5 combat grid. |
![]() ![]() ![]() | Field obstacles | 3 pieces | 48 × 34 | Scattered rocks/scrub on the battlefield. |
![]() ![]() ![]() ![]() ![]() ![]() | Castle walls | 6 pieces | 48 × 34 | Siege-battle wall segments. |
![]() | Castle spike | 1 | 48 × 34 | Siege defensive spike/hazard. |
![]() ![]() ![]() ![]() | Target cursor | 4 | 48 × 34 | Combat target-picker — a thin animated outline. |
Artifact icons
Inventory icons, one per collectible artifact.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() | The Gladius of Mars | 1 | 48 × 34 | +50% army damage. |
![]() | The Scutum of Aeneas | 1 | 48 × 34 | -25% damage taken. |
![]() | The Corona Triumphalis | 1 | 48 × 34 | Doubles leadership. |
![]() | The Senatus Consultum | 1 | 48 × 34 | Raises weekly commission. |
![]() | The Bulla of Jupiter | 1 | 48 × 34 | Doubles spell power. |
![]() | The Anulus Aureus | 1 | 48 × 34 | Doubles max spells. |
![]() | The Sibylline Fragment | 1 | 48 × 34 | No power — a relic. |
![]() | The Anchor of Neptune | 1 | 48 × 34 | Cheaper boat rental. |
Continent emblems
One emblem per zone (inventory / map).
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() | Italia | 1 | 48 × 34 | The Roman heartland — peninsula, Po valley, islands. (reference is the KB emblem; needs an original.) |
![]() | Galliae | 1 | 48 × 34 | Gaul, Britannia, Hispania and the Rhine. (reference is the KB emblem; needs an original.) |
![]() | Africa | 1 | 48 × 34 | The Maghreb coast above the Sahara, to the Nile. (reference is the KB emblem; needs an original.) |
![]() | Oriens | 1 | 48 × 34 | Anatolia and the Levant, to the Parthian frontier. (reference is the KB emblem; needs an original.) |
Location backdrops
The scene behind each visit screen — six moods.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() | Town backdrop | 1 | 240 × 102 | Civic scene. |
![]() | Castle backdrop | 1 | 240 × 102 | Castle hall. |
![]() | Plains backdrop | 1 | 240 × 102 | Open country. |
![]() | Forest backdrop | 1 | 240 × 102 | Woodland. |
![]() | Hill/cave backdrop | 1 | 240 × 102 | Cave mouth in the hills. |
![]() | Dungeon backdrop | 1 | 240 × 102 | Crypt/underworld. |
Sidebar HUD icons
The right-rail status icons. Contract / siege / magic each need an inactive silhouette plus a 4-frame active animation.
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() | Gold purse | 1 | 48 × 34 | Coin-purse icon over the gold count. |
![]() | Puzzle grid | 1 | 48 × 34 | The 5×5 puzzle-map thumbnail frame. |
![]() | Contract — silhouette | 1 | 48 × 34 | Inactive ’no contract’ state. |
![]() | Siege — silhouette | 1 | 48 × 34 | Inactive ’no siege’ state. |
![]() ![]() ![]() ![]() | Siege — active | 4 | 48 × 34 | Animated ‘siege available’. |
![]() | Magic — silhouette | 1 | 48 × 34 | Inactive ’no magic’ state. |
![]() ![]() ![]() ![]() | Magic — active | 4 | 48 × 34 | Animated ‘magic available’. |
![]() | HUD separator | 1 | 320 × 5 | Thin horizontal rule. |
Screens & logos
Full-screen art and logos. (The overworld game frame is not being replaced.)
| Reference | Item | Frames | Size | Description |
|---|---|---|---|---|
![]() | Company logo | 1 | 320 × 84 | Publisher / studio logo (splash). |
![]() | Game logo / title | 1 | 320 × 200 | The Glory of Rome title screen. |
![]() | Class-picker panel | 1 | 288 × 184 | The character-creation panel. |
![]() | Class-picker cursor | 1 | 42 × 44 | Selection highlight. |
![]() | Victory screen | 1 | 144 × 170 | Win illustration. |
![]() | Defeat screen | 1 | 144 × 170 | Lose illustration. |



































































































































































































































































































