Working commission list for the Glory of Rome pack (the OpenBounty engine). Every row below is one commissionable item; a multi-frame animation counts as a single item. The kings-bounty reference pack shipped in the repo is the working example of every category.
Technical specs (all items)
- Tile size: most art is 48 × 34 px. Larger sizes are noted per row.
- Format: PNG, binary (1-bit) alpha — a pixel is fully opaque or fully transparent, no partial edges.
- Palette: a fixed indexed palette (see the reference pack); keep to it.
- Animation: animated items are 4 frames,
<root>_00.png…<root>_03.png, looped at a fixed rate — no ping-pong, no directional variants. - Tiling: base terrain must tile seamlessly and be fully opaque; map objects sit on grass and need transparent surrounds.
Troop creatures
25 recruitable/enemy creature types on a trash-to-apex curve. Seen on the overworld and in combat, so silhouettes must differ; flight, undead, and ranged types should read at a glance.
| Item | Frames | Size | Description |
|---|---|---|---|
| Coloni (peasants) | 4 | 48 × 34 | Tenant-farmer rabble. The trash tier: ragged, unarmed, most numerous unit. |
| Lares (sprites) | 4 | 48 × 34 | Tiny household/place-spirits. Small, swarming, incorporeal — flies. |
| Tirones (militia) | 4 | 48 × 34 | Raw recruits. A basic armed levy in rough tunics. |
| Lupi (wolves) | 4 | 48 × 34 | Wolves — Rome’s founding animal. A fast four-legged beast. |
| Larvae (skeletons) | 4 | 48 × 34 | Skeletal ghosts. Undead; bare-bones silhouette. |
| Lemures (zombies) | 4 | 48 × 34 | The restless shambling dead. Undead; slow, rotting. |
| Fauni (gnomes) | 4 | 48 × 34 | Woodland half-goats. Small, horned, rustic. |
| Baleares (orcs) | 4 | 48 × 34 | Balearic slingers. A ranged skirmisher whirling a sling. |
| Velites (archers) | 4 | 48 × 34 | Legionary javelin skirmishers. Ranged; light infantry hurling darts. |
| Silvani (elves) | 4 | 48 × 34 | Wood-spirits of Silvanus. Ranged bowmen, deepest ammunition in the game. |
| Hastati (pikemen) | 4 | 48 × 34 | The first heavy spear line. Shielded spearmen. |
| Numidae (nomads) | 4 | 48 × 34 | Numidian light horse. Irregular desert cavalry, no saddle. |
| Ligures (dwarves) | 4 | 48 × 34 | Ligurian mountain tribesmen. Stocky, tough, low to the ground. |
| Manes (ghosts) | 4 | 48 × 34 | Ancestral shades. Undead that absorbs the slain — translucent, swelling. |
| Praetoriani (knights) | 4 | 48 × 34 | The Emperor’s guard. Elite plumed heavy infantry. |
| Cyclopes (ogres) | 4 | 48 × 34 | One-eyed cave giants who forge under Etna. Huge, single-eyed brute. |
| Sarmatae (barbarians) | 4 | 48 × 34 | Steppe warriors. Fast, heavy, scale-armored. |
| Antaei (trolls) | 4 | 48 × 34 | Giant sons of the Earth. Regenerates; massive, hunched. |
| Equites (cavalry) | 4 | 48 × 34 | Roman cavalry — the fastest unit. A mounted lancer. |
| Druidae (druids) | 4 | 48 × 34 | Celtic forest priests. A ranged spellcaster with a staff. |
| Furiae (archmages) | 4 | 48 × 34 | The winged avenging Furies. Flies and casts at range — a winged sorceress-spirit. |
| Striges (vampires) | 4 | 48 × 34 | Screech-owl blood-drinkers. Flies, drains life; undead bat-winged horror. |
| Gigantes (giants) | 4 | 48 × 34 | Boulder-hurling giants of the Gigantomachy. Ranged; towering, throwing rocks. |
| Empusae (demons) | 4 | 48 × 34 | Shape-shifting devourers of Hecate. Flies, scythe attack — a winged fiend. |
| Dracones (dragons) | 4 | 48 × 34 | The apex: a dragon (also the Roman cavalry windsock standard). Flies, spell-immune. |
Villains
17 named antagonists, escalating in menace. Frame _00 doubles as the contract-view portrait.
| Item | Frames | Size | Description |
|---|---|---|---|
| Catiline | 4 | 48 × 34 | Senator whose 63 BC conspiracy Cicero exposed. |
| Spartacus | 4 | 48 × 34 | Thracian gladiator who led the great slave revolt. |
| Tacfarinas | 4 | 48 × 34 | Numidian deserter who led a long African insurgency. |
| Jugurtha | 4 | 48 × 34 | King of Numidia and enemy of the Jugurthine War. |
| Boudica | 4 | 48 × 34 | Warrior-queen of the Iceni who burned Roman Britain. |
| Civilis | 4 | 48 × 34 | Batavian leader of the Rhine revolt of 69 AD. |
| Brennus | 4 | 48 × 34 | Gallic chieftain who sacked Rome in 387 BC. |
| Vercingetorix | 4 | 48 × 34 | Gallic king who united Gaul, beaten at Alesia. |
| Arminius | 4 | 48 × 34 | Cheruscan who annihilated three legions at Teutoburg. |
| Gildo | 4 | 48 × 34 | Moorish count who revolted in Africa, 398 AD. |
| Pyrrhus | 4 | 48 × 34 | King of Epirus of the ruinous ‘Pyrrhic victory’. |
| Mithridates | 4 | 48 × 34 | King of Pontus, Rome’s relentless eastern enemy. |
| Hannibal | 4 | 48 × 34 | Carthaginian general who crossed the Alps. |
| Zenobia | 4 | 48 × 34 | Queen of Palmyra who declared an eastern empire. |
| Shapur | 4 | 48 × 34 | Sasanian shah who captured the Emperor Valerian. |
| Alaric | 4 | 48 × 34 | Visigoth king who sacked Rome in 410 AD. |
| Attila | 4 | 48 × 34 | King of the Huns — the Scourge of God. |
Class portraits
One per playable class — the only place the hero is drawn large.
| Item | Frames | Size | Description |
|---|---|---|---|
| Legatus | 1 | 96 × 102 | The general (Knight track). A commanding armored officer. |
| Praetorianus | 1 | 96 × 102 | The guardsman (Paladin track). A Praetorian in ceremonial armor. |
| Sibylla | 1 | 96 × 102 | The oracle-priestess (Sorceress track; female-coded). A robed Vestal/Sibyl. |
| Dux | 1 | 96 × 102 | The frontier warlord (Barbarian track). A rugged late-empire field commander. |
Artifact icons
Inventory icons, one per collectible artifact.
| Item | Frames | Size | Description |
|---|---|---|---|
| The Gladius of Mars | 1 | 48 × 34 | The war-god’s own short sword. (+50% army damage.) |
| The Scutum of Aeneas | 1 | 48 × 34 | The shield carried out of burning Troy. (-25% damage taken.) |
| The Corona Triumphalis | 1 | 48 × 34 | The triumphal laurel crown. (Doubles leadership.) |
| The Senatus Consultum | 1 | 48 × 34 | A sealed decree of the Senate. (Raises weekly commission.) |
| The Bulla of Jupiter | 1 | 48 × 34 | A child’s protective amulet of Jupiter. (Doubles spell power.) |
| The Anulus Aureus | 1 | 48 × 34 | The gold ring of equestrian rank. (Doubles max spells.) |
| The Sibylline Fragment | 1 | 48 × 34 | A charred scrap of the Sibylline Books. (No power — a relic.) |
| The Anchor of Neptune | 1 | 48 × 34 | Neptune’s anchor. (Cheaper boat rental.) |
Continent emblems
One heraldic emblem per zone (inventory / map).
| Item | Frames | Size | Description |
|---|---|---|---|
| Italia | 1 | 48 × 34 | The Roman heartland — the peninsula, Po valley, and islands. |
| Galliae | 1 | 48 × 34 | Gaul, with Britannia across the sea, Hispania, and the Rhine. |
| Africa | 1 | 48 × 34 | The Maghreb coast above the Sahara, out to the Nile. |
| Oriens | 1 | 48 × 34 | Anatolia and the Levant, to the Parthian frontier. |
Base terrain
Opaque, seamlessly tiling ground.
| Item | Frames | Size | Description |
|---|---|---|---|
| Grass | 1 | 48 × 34 | Open grassland — the default ground. |
| Forest | 1 | 48 × 34 | Dense woodland (blocks movement). |
| Mountain | 1 | 48 × 34 | Rock/peaks (blocks movement). |
| Water | 1 | 48 × 34 | Sea/river. |
| Desert | 1 | 48 × 34 | Sand — crossing it burns a whole day. |
Terrain edges
Transition pieces blending each non-grass terrain into grass — twelve orientations each (four sides, four outer corners, four inner corners). One set per terrain.
| Item | Frames | Size | Description |
|---|---|---|---|
| Forest edges | 12 pieces | 48 × 34 | Forest-to-grass transitions. |
| Mountain edges | 12 pieces | 48 × 34 | Mountain-to-grass transitions. |
| Water edges | 12 pieces | 48 × 34 | Coastline transitions. |
| Desert edges | 12 pieces | 48 × 34 | Desert-to-grass transitions. |
Structures
Buildings placed on the map.
| Item | Frames | Size | Description |
|---|---|---|---|
| Castle | 6 pieces | 48 × 34 | A 3×2 fort: one walkable gate tile plus five wall pieces (top-left/top/top-right, mid-left/mid-right). |
| Town | 1 | 48 × 34 | A walled civilian settlement. |
| Dwelling — plains | 1 | 48 × 34 | Recruiting site on open ground (a villa/camp). |
| Dwelling — forest | 1 | 48 × 34 | Recruiting site in woodland (a grove). |
| Dwelling — hills | 1 | 48 × 34 | Recruiting site in the hills (a cave mouth). |
| Dwelling — dungeon | 1 | 48 × 34 | Recruiting site of the dead (a crypt/hypogeum). |
Map objects
Small props sitting on grass — transparent surrounds.
| Item | Frames | Size | Description |
|---|---|---|---|
| Chest | 1 | 48 × 34 | Treasure chest (gold/leadership). |
| Artifact pickup | 1 | 48 × 34 | A glinting artifact on the ground. |
| Signpost | 1 | 48 × 34 | A roadside sign the hero can read. |
| Bridge | 2 pieces | 48 × 34 | Horizontal and vertical spans across water. |
| Wandering-army marker | 1 | 48 × 34 | The generic overworld token for a roaming foe. |
Hero and boat
The player avatar and the vessel that replaces him at sea.
| Item | Frames | Size | Description |
|---|---|---|---|
| Hero (overworld) | 4 | 48 × 34 | The mounted player avatar walking the map. |
| Boat | 4 | 48 × 34 | The sailing vessel shown while at sea. |
Combat arena
The battle floor and its furniture.
| Item | Frames | Size | Description |
|---|---|---|---|
| Battle floor (grass) | 1 | 48 × 34 | Open-field tile, laid across the 6×5 combat grid. |
| Field obstacles | 3 pieces | 48 × 34 | Scattered rocks/scrub on the open battlefield. |
| Castle walls | 6 pieces | 48 × 34 | Siege-battle wall segments. |
| Castle spike | 1 | 48 × 34 | A defensive spike/hazard in siege battles. |
| Target cursor | 4 | 48 × 34 | The combat target-picker overlay — a thin animated outline, not a fill. |
Location backdrops
The scene behind each visit screen — six moods.
| Item | Frames | Size | Description |
|---|---|---|---|
| Town backdrop | 1 | 240 × 102 | Civic scene (a town interior). |
| Castle backdrop | 1 | 240 × 102 | Martial scene (a castle hall). |
| Plains backdrop | 1 | 240 × 102 | Open country. |
| Forest backdrop | 1 | 240 × 102 | Woodland. |
| Hill/cave backdrop | 1 | 240 × 102 | Cave mouth in the hills. |
| Dungeon backdrop | 1 | 240 × 102 | A crypt/underworld. |
Sidebar HUD icons
The right-rail status icons. Contract, siege, and magic each need a static ‘unavailable’ silhouette plus a 4-frame ‘available’ animation.
| Item | Frames | Size | Description |
|---|---|---|---|
| Gold purse | 1 | 48 × 34 | Coin-purse icon over the gold count. |
| Puzzle grid | 1 | 48 × 34 | The 5×5 puzzle-map thumbnail frame. |
| Contract — silhouette | 1 | 48 × 34 | Dark ’no contract available’ state. |
| Siege — silhouette | 1 | 48 × 34 | Dark ’no siege available’ state. |
| Siege — active | 4 | 48 × 34 | Animated ‘siege available’. |
| Magic — silhouette | 1 | 48 × 34 | Dark ’no magic available’ state. |
| Magic — active | 4 | 48 × 34 | Animated ‘magic available’. |
Screens & chrome
Full-screen and panel art.
| Item | Frames | Size | Description |
|---|---|---|---|
| Overworld chrome | 1 | 320 × 200 | The full frame: top status bar, map viewport border, right sidebar. Map/HUD draw into its cutouts. |
| Title screen | 1 | 320 × 200 | The Glory of Rome title art. |
| Publisher logo/splash | 1 | 320 × 84 | Splash logo strip. |
| Class-picker panel | 1 | 288 × 184 | The character-creation panel (four heroes). |
| Class-picker cursor | 1 | 42 × 44 | Selection highlight on the class picker. |
| Victory illustration | 1 | 144 × 170 | Win screen. |
| Defeat illustration | 1 | 144 × 170 | Lose screen. |
| Victory-scene pieces | 3 pieces | 48 × 34 | Small tiles (throne carpet, grass, hero) that compose the animated win scene. |
| HUD separator | 1 | 320 × 5 | Thin horizontal rule. |
| Puzzle cover cell | 1 | 9 × 6 | One concealing cell of the 5×5 puzzle grid. |
| Bitmap font | 1 | 1024 × 8 | A single-row bitmap font strip (see the reference pack for glyph order). |