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“After two years, gaming positively impacted intelligence (standardized β = + 0.17), but socializing had no effect.”

Bruno Sauce et al.nature.com ↗

Nearly 10,000 American kids, tracked for two years, with genetics and family income controlled. Gaming raised measured intelligence. Watching videos did too, though that vanished when parental education was controlled for instead. Most of the screen time panic came from studies that never accounted for genes at all.