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“After six years of development (90 contributors, 2000 commits, 3000 issues), from the initial design in 2017, the first implementation is now available in Chrome, with support for Firefox and Safari in progress.”

François Beaufort and Corentin Wallezdeveloper.chrome.com ↗

WebGPU lands in Chrome 113 on ChromeOS, macOS and Windows. Linux and Android wait. The pitch is more than three times faster machine learning inference than WebGL, and Google plans deeper shader access for more ML work. A standard built with Mozilla, Apple and Microsoft ships first in one browser, and developers will treat Chrome’s version as the spec.